Chess
The deepest game here, with a computer that plays at three strengths.
- Play a friend
- Voice moves
- Memory training
Eight two-player classics, from chess to Hex, a set of cipher puzzles, and two arcade games. Play the computer, send a friend a link, or run a bracket for the whole group. Free in your browser, and nobody needs an account.
Every board game has an easy, a medium and a hard opponent. Pick one and play straight away.
Choose a game and get a private link. Whoever opens it first takes the other seat.
One link for a group of 3 to 32. A random bracket, with every match in a round played at once.
Eleven games. Each one starts in seconds, with nothing to install.
The deepest game here, with a computer that plays at three strengths.
Forced captures and kings. Every jump you must take is one they planned.
Trap a line of discs and they all turn. Corners are permanent, and decisive.
Drop a disc and it falls. Four in a line wins, and the centre column decides it.
Place nine men, then slide them. Three in a line takes one of theirs.
Nine boards in one. The cell you take decides where your opponent plays next.
Join your two edges before they join theirs. It can never end in a draw.
Close a box and go again. The trick is who runs out of safe moves first.
Timed cipher missions: Caesar, substitution, signal scramble and dead drop.
Quick to pick up, made with our own tools.
A small flame crosses the night to light a lantern. Run, jump, dodge the water and spikes, and land on the drips to turn them to steam.
Carry a lamp through a dark cave to the stairs down. Each key opens one door, and the bats and spiders do not care that you are in a hurry.
Easy, medium and hard in every board game, so the same board works for a first try and a hard look.
A duel is one link and a tournament is one link and a bracket. A name is optional and lasts as long as the room.
Watch a move play out, then try it yourself on the board. The full notes can be read to you aloud.
Speak your chess moves. The two sides' colours stay apart for colour-blind players, and motion calms down when your system asks it to.